Uril

Uril displays scarred tattoos and wears his hair long, keeping with the new Ototomo traditions.

Description:

uri5.jpg

Bio:

Uril took up arms in the (very recent) Second Great Serpent War. After the battle was over Uril the decided that he should figure out his own special purpose. He partook in the vision quest ceremony and came back determined accomplish two things; master both sword and magic, and to travel to Katapesh.

Tropical Upbringing: You were raised in searing-hot deserts, plains, jungles, or other areas, and developed an impressive resistance to heat. Benefit(s): You gain a +1 trait bonus on saving throws against fire effects and a +2 trait bonus on Fortitude saves against the effects of hot weather.

Two-World Magic: You have bridged the gap between the natural magic of the Mwangi peoples and the refined magic of the Chelish colonists. Select one 0-level spell from a class spell list other that your own. This spell is a 0-level spell on your class spell list (or a 1st-level spell if your class doesn’t have 0-level spells). For example, if you are a druid, you could select mage hand and thereafter prepare it as a 0-level druid spell; if you are a sorcerer, you could select know direction as a 0-level sorcerer spell known.

Uril

Legacy of Fire mcroane Robb